[Bf-committers] F2 adoption

metalliandy metalliandy666 at googlemail.com
Mon Jan 21 15:30:21 CET 2013


I have been using this and I agree that it I an awesome tool.
I think the hotkey is fine as it is (F) as it is really just an 
extension of the fill tool. Also changing the hotkey would degrade the 
current workflow as the user would have to move between 2 keys rather 
than just hovering over F. Paul said on BA that he was getting 500 polys 
an hour with the current system, which is amazing, so I really don't 
think we can provide a more optimised hotkey or anything.

The tool itself isnt that unpredictable really...it just requires that 
you learn how it works (In some cases it will create a face based on 
mouse position etc.).

Crouch did an overview video (in the thread linked) that explains this 
in more depth and it all seems reasonable to me :)
http://vimeo.com/57686760#at=0

I would love to have this in C.

Cheers,

-Andy

On 21/01/2013 13:01, Antony Riakiotakis wrote:
> Hi, there's a great script by Bartious Crouch and Paul Kotelevets that
> extends F key functionality and makes it easier to generate faces
> without selecting all vertices. It is very convenient for retopology
> and modelling work in general and having contacted the authors and
> gotten their consent, I am thinking of adopting it in C, if there's
> agreement from developers too.
>
> To see what it does check here:
> http://blenderartists.org/forum/showthread.php?278787-F2
>
> The only issue that comes to my mind is that you might call this tool
> too smart (meaning it may be difficult for user to predict what it
> will do). It is something like extrude and fill face combined. I would
> vote for its adoption but not certain if F key is the best place to
> place it. Thoughts?
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