[Bf-committers] Leap Motion
jason.a.wilkins at gmail.com
Fri Jan 18 22:42:33 CET 2013
Mangled that last sentence. What I really want to do with Leap Motion
is sculpting, but there are a lot of things from onion branch I will
need to integrate before I can really get it working the way I want
On Fri, Jan 18, 2013 at 3:41 PM, Jason Wilkins
<jason.a.wilkins at gmail.com> wrote:
> Elam, as far as using the python API goes, do you know if that would
> just be as easy as distributing a normal Blender plugin?
> I have my devkit now and was thinking about how I might go about
> integrating it with GHOST and the windowmanager.
> I am getting this feeling that MOUSE, NDOF, TOUCH, and LEAPMOTION
> might all have a bit of overlap. However, I'll worry about
> refactoring all these novel input methods later if it becomes a
> To really do what I with it is sculpting, but to really do what I need
> to do I will need to integrate more patches from the onion branch.
> On Fri, Nov 23, 2012 at 1:12 PM, Elam Daly <elam.daly at gmail.com> wrote:
>> I have. I've received the development unit but haven't really had time to
>> delve into the various SDK's.
>> I'll add that my interest isn't really in embedding support at a c++ level,
>> but for Python scripting. It's a really cool device though. Lots of
>> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:
>>> Has anybody been thinking about the Leap Motion input device?
>>> I'm only asking because as part of my research I want to add support
>>> for it to Blender, but if anybody else is interested I do not want to
>>> duplicate work when we could work together.
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>> Elam Daly
>> Senior Software Engineer,
>> ICON Interactive
>> elam.daly at iconicweb.com
>> Bf-committers mailing list
>> Bf-committers at blender.org
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