[Bf-committers] Leap Motion
jason.a.wilkins at gmail.com
Fri Jan 18 22:41:07 CET 2013
Elam, as far as using the python API goes, do you know if that would
just be as easy as distributing a normal Blender plugin?
I have my devkit now and was thinking about how I might go about
integrating it with GHOST and the windowmanager.
I am getting this feeling that MOUSE, NDOF, TOUCH, and LEAPMOTION
might all have a bit of overlap. However, I'll worry about
refactoring all these novel input methods later if it becomes a
To really do what I with it is sculpting, but to really do what I need
to do I will need to integrate more patches from the onion branch.
On Fri, Nov 23, 2012 at 1:12 PM, Elam Daly <elam.daly at gmail.com> wrote:
> I have. I've received the development unit but haven't really had time to
> delve into the various SDK's.
> I'll add that my interest isn't really in embedding support at a c++ level,
> but for Python scripting. It's a really cool device though. Lots of
> On Wed, Nov 21, 2012 at 1:11 AM, Jason Wilkins <jason.a.wilkins at gmail.com>wrote:
>> Has anybody been thinking about the Leap Motion input device?
>> I'm only asking because as part of my research I want to add support
>> for it to Blender, but if anybody else is interested I do not want to
>> duplicate work when we could work together.
>> Bf-committers mailing list
>> Bf-committers at blender.org
> Elam Daly
> Senior Software Engineer,
> ICON Interactive
> elam.daly at iconicweb.com
> Bf-committers mailing list
> Bf-committers at blender.org
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