[Bf-committers] About Display behaviour of hidden bones

Joshua Leung aligorith at gmail.com
Tue Jan 15 23:28:08 CET 2013


Not a bug.

There are two different hiding flags used - one for "standard" armatures
(i.e. as seen in Object mode, and/or embodied by "Pose Channels" in Pose
Mode), and another for "edit" armatures (i.e. as seen in Edit Mode).

Examples of situations where this is useful:
1) Sometimes you might not want some controls to be visible to animators
but still want to be able to tweak it as a rigger as it affects the way
other bones move or trigger deforms (i.e. in editmode). Although this use
case is less frequently used now as bone layers are generally more
effective, IIRC some riggers still put it into their rigs sometimes (e.g.
for IK/FK control setups).

2) More often, you're editing a rig and need to hide all the other bones
you're not interested in so that you can hone in on the ones you are
interested in. Moving bones to other layers is not really an option, and
you still want to see all the other bones in the other modes as per normal
(e.g. so that you can see whether your changes did what you expected).


On Wed, Jan 16, 2013 at 6:53 AM, Gaia <gaia.clary at machinimatrix.org> wrote:

> Hi.
>
> When i hide a bone in Pose mode, then it also gets hidden in Object mode.
> When i hide a bone in Edit mode, then it still gets outlined in Object
> mode.
>
> I only want to know if that is on purpose. Actually i like that it is
> possible
> to hide bones such that they do not get outlined in object mode. However
> i want to know if that's on purpose or a bug.
>
> If it is on purpose i would like to document that behavior somewhere as it
> is not obvious.(what would be the correct location for the document in
> that case ?) And if it is a bug, i can add a report to the bug tracker.
>
> Thanks for any guidance on this
> -gaia-
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