[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier
ideasman42 at gmail.com
Mon Jan 14 20:35:18 CET 2013
On Tue, Jan 15, 2013 at 5:46 AM, Daniel Salazar - 3Developer.com
<zanqdo at gmail.com> wrote:
> Nicholas Bishop once talked about a bmesh modifier where you can use any
> bmesh operator like symmetrice, remove doubles etc. Modifiers are too
> specialized already, following the path of the current particle system
> where very specific functionality is added will not benefit us in the long
> run but make things messier. +1 on making simple separate functionality
> that we will be able to easily replicate in a future node modifier system!
> Daniel Salazar
> On Mon, Jan 14, 2013 at 12:31 PM, Thomas Dinges <blender at dingto.org> wrote:
>> I would put it into the existing Decimate Modifier.
>> Am 14.01.2013 19:30, schrieb Mikhail Rachinskiy:
>> > +1 for a separate Remove Doubles modifier.
>> > _______________________________________________
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>> > Bf-committers at blender.org
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>> Thomas Dinges
>> Blender Developer, Artist and Musician
For now I'm rejecting/postponing this as modifier option.
Having BMesh Operators as modifiers is currently really slow, (the
conversion on its own is slow, bmesh operators also have their own
overhead because there designed to work as tools on the selection),
So I'd like to hold off exposing tools as modifiers until we have a
way to avoid costly conversions when adding each modifier.
Of course there are valid use cases for adding many of our existing
modeling tools as modifiers, but I dont think this is a good enough
reason to do so at the moment.
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