[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

Isaac Lenton isaac at isuniversal.com
Mon Jan 14 14:41:16 CET 2013


+1   would be useful in certain array modifier cases and a modifier is much more modular then editing individual modifiers. 

On 14/01/2013, at 22:17, Gaia <gaia.clary at machinimatrix.org> wrote:

> Maybe it is possible to provide a separate "remove doubles" Modifier ?
> This could help everywhere where we want doubles get removed in a 
> non-destructive way.
> 
> For example such a Modifier might also help to remove duplicates created 
> by the Solidify Modifier...
> 
> cheers,
> Gaia
> 
> On 14.01.2013 12:57, Carsten Wartmann wrote:
>> Am 14.01.2013 12:02, schrieb Campbell Barton:
>>> On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann<cw at blenderbuch.de>  wrote:
>> ...
>>> Why would you want this? - The example given with the patch shows
>> Mostly for imported CAD modells, and thats (I guess) the use case Kai
>> had in mind.
>> 
>> Often you need to adapt the params of remove doubles for these modells
>> quite a bit, and a non-destructive way would be great then. These
>> CAD-modells tend to have smooth and sharp parts splitted causing massive
>> doubles. However, removing too much or finding problems later in your
>> project will lead to much work. Also the Edge Split not always works
>> well in the end with these CAD files, so sometimes you want to revert a
>> remove doubles later (reimporting will cause too much work, like
>> splittging, materials, animation etc.).
>> 
>> So thats for my cases, I would like to have such modifier. And I dont
>> find it so deplaced in the decimator?
>> 
>> Best Regards,
>> Carsten
>> 
> 
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