[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier
Carsten Wartmann
cw at blenderbuch.de
Mon Jan 14 12:57:45 CET 2013
Am 14.01.2013 12:02, schrieb Campbell Barton:
> On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann<cw at blenderbuch.de> wrote:
...
> Why would you want this? - The example given with the patch shows
Mostly for imported CAD modells, and thats (I guess) the use case Kai
had in mind.
Often you need to adapt the params of remove doubles for these modells
quite a bit, and a non-destructive way would be great then. These
CAD-modells tend to have smooth and sharp parts splitted causing massive
doubles. However, removing too much or finding problems later in your
project will lead to much work. Also the Edge Split not always works
well in the end with these CAD files, so sometimes you want to revert a
remove doubles later (reimporting will cause too much work, like
splittging, materials, animation etc.).
So thats for my cases, I would like to have such modifier. And I dont
find it so deplaced in the decimator?
Best Regards,
Carsten
--
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage: http://blenderbuch.de/
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