[Bf-committers] Patch for adding Remove Doubles functionality to Decimate modifier

Carsten Wartmann cw at blenderbuch.de
Mon Jan 14 12:57:45 CET 2013


Am 14.01.2013 12:02, schrieb Campbell Barton:
> On Mon, Jan 14, 2013 at 9:19 PM, Carsten Wartmann<cw at blenderbuch.de>  wrote:
...
> Why would you want this? - The example given with the patch shows

Mostly for imported CAD modells, and thats (I guess) the use case Kai 
had in mind.

Often you need to adapt the params of remove doubles for these modells 
quite a bit, and a non-destructive way would be great then. These 
CAD-modells tend to have smooth and sharp parts splitted causing massive 
doubles. However, removing too much or finding problems later in your 
project will lead to much work. Also the Edge Split not always works 
well in the end with these CAD files, so sometimes you want to revert a 
remove doubles later (reimporting will cause too much work, like 
splittging, materials, animation etc.).

So thats for my cases, I would like to have such modifier. And I dont 
find it so deplaced in the decimator?

Best Regards,
Carsten

-- 
Carsten Wartmann: Autor - Dozent - 3D - Grafik
Homepage:         http://blenderbuch.de/
Das Blender-Buch: http://blenderbuch.de/redirect.html


More information about the Bf-committers mailing list