[Bf-committers] OSL Composite Node
Dan Eicher
dan at trollwerks.org
Sat Jan 12 09:19:02 CET 2013
Couple OSL questions...
>From reading the code it looks like in order to set the individual
ShadingSystem::Parameters() one needs to clear/redo the shader for every
pixel shading operation. Seems like it's setup to shade a whole lot of
points using the same parameters and not really made to update them in the
middle of a shading pass.
What I'd like to do is load the shader and then update the parameter input
values on-the-fly, is this even possible?
Hmm... totally forgot what my other question was.
Dan
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