[Bf-committers] Background gradient for 3D viewport
jonathan at cgcookie.com
Sat Jan 5 22:44:03 CET 2013
I like this a lot! To me it helps gives a bit better depth perception to the viewport, allowing you to better distinguish the model.
On Jan 5, 2013, at 1:34 PM, Antony Riakiotakis <kalast at gmail.com> wrote:
> Hey guys,
> I know user interface not my area of code but seeing the recent
> commits on background alpha reminded me I wanted to do this and showed
> where the code could be found :). I thought since 2.66 is a bit UI
> eye-candy oriented it would be quite cool to have this feature too.
> Anyways, the code is at
> and here's a little video just to see how it looks like.
> I don't know how this works in other programs. I guess one could make
> it work taking scene zenith/nadir directions and blending colour
> accordingly. For my test case I only did a static gradient scheme.
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