[Bf-committers] Proposal for better integration of shape keys
Tobias Oelgarte
tobias.oelgarte at googlemail.com
Tue Feb 26 11:10:37 CET 2013
Hello,
I'm currently working on a face rig and i wanted to use shape keys for
the details. But i encountered the problem that i would need to apply
the mirror modifier. If i don't, then i have no way to create left or
right sided shape keys, because every shape key will always affect the
left and right side of the resulting mesh. (in the stack the shapekeys
are applied first to the mesh, the mirroring happens afterwards)
But if i apply the mirror modifier then i have other problems. At first
i have to define left and right sided shapekeys. This is a lot of extra
work. The second point is if i have to make some corrections to the
geometry later on. Grabbing a vertice is no problem (x-mirror), but
deleting and creating new faces in a mirrored fashion is a problem that
x-mirror does no solve.
So i was thinking on how this could be avoided. I came up with the idea
that shape keys should recognize that a mirror-modifier is the first
modifier. If it is set to x-mirroring, then the mirror modifier should
be applied first and the shape keys later on, while automatically
influencing the left and right side with two influence sliders. This has
multiple advantages:
1. no need to give up the mirror-modifier
2. shape keys only need to be created on one side
A simple mockup would look like this (left current, right proposed):
http://www.pasteall.org/pic/show.php?id=46086
Greetings from
Tobias Oelgarte
More information about the Bf-committers
mailing list