[Bf-committers] Blender developer meeting notes, 24 February 2013

Harley Acheson harley.acheson at gmail.com
Sun Feb 24 23:41:41 CET 2013


> replacing GL_SELECT...Could be simply replaced with using back-buffer
color codes.

Is that the idea where the buffer contains a unique solid color code for
each object?  So you know what is under the mouse by testing that one color
under the mouse pointer?

I might be completely misunderstanding this, but that seems like it would
work well for simple cases but would not help with our quite unique
selection method in Blender. I now click once and it selects that obvious
object under the mouse, but click again and it selects the nearby object
behind it, click again and it selects the next nearest object that might be
completely occluded by the first and second.  So what is currently being
pointed at isn't an easy question that could be helped with that color
buffer.

But again, I might be completely misunderstanding it all...

Harley


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