[Bf-committers] [Bf-blender-cvs] SVN commit: /data/svn/bf-blender [54806] trunk/blender: fix for fullscreen on X11 (used by the BGE, not blender application),

Bastien Montagne montagne29 at wanadoo.fr
Sun Feb 24 12:13:36 CET 2013


Confirm r54811 fixed my problem with multisample! Thanks Campbell.

Bastien

On 24/02/2013 11:09, Bastien Montagne wrote:
> Hi Campbell,
>
> This commit completely breaks Blender for me, when using multisamples
> (without it, everything is fine):
> * No window's decorators (frame, buttons, etc.);
> * Keyboard is completely ignored by Blender, only mouse works (thankfully!);
> * Blender display itself (it's OpenGL windows) works OK, even when
> invoking another window (user preferences), but it prevents anything
> else to be drawn (i.e. impossible to go back to desktop or switch to
> another app)!
>
> Debian Wheezy 64, ATI HD5730 mobility, fglrx drivers 12-6 (wheezy's
> "official" ones).
>
> Best regards,
> Bastien
>
> On 24/02/2013 06:05, Campbell Barton wrote:
>> Revision: 54806
>>             http://projects.blender.org/scm/viewvc.php?view=rev&root=bf-blender&revision=54806
>> Author:   campbellbarton
>> Date:     2013-02-24 05:05:29 +0000 (Sun, 24 Feb 2013)
>> Log Message:
>> -----------
>> fix for fullscreen on X11 (used by the BGE, not blender application),
>> changing the screen resolution wasn't still allowed for larger virtual desktops.
>>
>> added an exclusive option to ghost so the fullscreen window is ignored by the window manager and we get all events. (common practice for games on X11).
>>
>> Modified Paths:
>> --------------
>>       trunk/blender/intern/ghost/GHOST_ISystem.h
>>       trunk/blender/intern/ghost/GHOST_IWindow.h
>>       trunk/blender/intern/ghost/intern/GHOST_System.cpp
>>       trunk/blender/intern/ghost/intern/GHOST_System.h
>>       trunk/blender/intern/ghost/intern/GHOST_SystemX11.cpp
>>       trunk/blender/intern/ghost/intern/GHOST_SystemX11.h
>>       trunk/blender/intern/ghost/intern/GHOST_Window.cpp
>>       trunk/blender/intern/ghost/intern/GHOST_Window.h
>>       trunk/blender/intern/ghost/intern/GHOST_WindowManager.cpp
>>       trunk/blender/intern/ghost/intern/GHOST_WindowX11.cpp
>>       trunk/blender/intern/ghost/intern/GHOST_WindowX11.h
>>       trunk/blender/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
>>
>> [...]
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