[Bf-committers] Proposed default margin increase for baked textures
metalliandy
metalliandy666 at googlemail.com
Sat Feb 23 06:18:18 CET 2013
Hey everyone,
I want to propose a change the default margin value that is currently
used when baking textures.
The current margin of 2px is no where near enough and really doesn't
help anyone due to the fact that it only is enough for the initial baked
texture and not for any further mip levels that may be needed. As I'm
sure some of you may be aware, you need at least 1px of margin per UV
island to be correct for each mip map level as the texture is resized
down, in order to stop the background colour from bleeding into the UV
islands.
I would recommend using a value of 16px as the new default as this would
allow for 3 mip levels in addition to the initial bake, as long as the
background colour is correct) which should be enough in most cases as
the texture is resized down (16px>8px>4px>2px).
Ideally of course we would set the margin so high that there is actually
no background colour, but I don't think that many people would go for
that as some feel that it makes the texture look messy, however
irrelevant this may be, some people do care about how their textures
look even if you will never see margin on the final mesh. ;)
Please take a look at the link below for an example of what an incorrect
margin value can look like when viewed on your mesh.
http://blenderartists.org/forum/showthread.php?279870-seams-artifacts-with-tangent-normal-map-in-blender-and-unity
For clarification, this is applicable to all baked textures, not just
normal maps
Cheers,
-Andy
More information about the Bf-committers
mailing list