[Bf-committers] Alembic integration
Thomas Volkmann
lists at thomasvolkmann.com
Wed Feb 20 09:14:19 CET 2013
Cool, greetings to Helge, and let me know how it goes.
/Thomas
> Jeroen Hoolmans <jhoolmans at gmail.com> hat am 19. Februar 2013 um 22:39
> geschrieben:
>
> Thanks Thomas!
> I'll see if I can get in touch with them :-).
>
> --
> Jeroen Hoolmans
> Sent with Sparrow <http://www.sparrowmailapp.com/?sig>
>
>
> On Monday, February 18, 2013 at 9:54 AM, Thomas Volkmann wrote:
>
> > > Hi Jeroen,
> >
> > thumbs up!
> > When you dive into it be sure to check this
> > out:<http://www.exocortex.com/alembic>
> > That is what lots (most?) of Softimage/Max/Maya is using for Alembic
> > workflow.
> > These are really nice guys, and they probably can provide you some
> > information
> > to get you started (Helge's mail is on that page). I can imagine that they
> > have
> > some interest, that a Blender Alembic is compatible with their suite.
> > Could be a
> > win/win situation.
> >
> > cheers,
> > Thomas
> >
> >
> >
> > > > > Jeroen Hoolmans < jhoolmans at gmail.com
> > > > > <mailto:jhoolmans at gmail.com> > hat am 18. Februar 2013 um 02:16
> > > geschrieben:
> > >
> > >
> > > Hey guys,
> > >
> > > I'm fairly new to the Blender codebase, but I am really interested
> > > in getting
> > > Alembic into Blender as a personal project. More information
> > > at<http://alembic.io>
> > > So far I got Alembic compiled on my OSX system, haven't tried
> > > windows or
> > > linux.
> > >
> > > Some things that I noticed right away:
> > >
> > > - OpenEXR's dependency ilmBase is in common with Alembic, however it
> > > has be
> > > upgraded to 1.0.3 (not sure what version is currently included).
> > > - It brings HDF5 as a dependency.
> > > - Boost 1.51.0 breaks a test of Alembic (no big deal though),
> > > Alembic was
> > > tested with 1.44 by the developers.
> > >
> > >
> > > I'd like to talk about the integration in Blender. Erwin94 (sorry I
> > > don't know
> > > your real name) suggested to start with extending the mesh cache
> > > modifier.
> > > Note that Alembic is not a pure Geometry cache format, it can cache
> > > the entire
> > > scene inside a single file, including lights, camera's, curves,
> > > nurbssurfaces
> > > and even custom data.
> > >
> > > So I'm looking for a more general solution for integrating.
> > >
> > > --Jeroen
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> > >
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