[Bf-committers] Windows dead key accented characters
acme_pjz at hotmail.com
Wed Feb 20 05:30:38 CET 2013
There are no dead keys in Chinese language keyboard, we use IME instead
> Date: Tue, 19 Feb 2013 18:42:21 -0500
> From: kuzsasha at gmail.com
> To: harley at hacheson.com; bf-committers at blender.org
> Subject: Re: [Bf-committers] Windows dead key accented characters
> Seems good.
> I will test it and apply it on Thursday after release.
> I was looking to support other languages like Chinese. It is more
> complicated then deadkeys as each new character can completely change
> the word. Typing should be context aware of text field.
> On 2/19/2013 1:12 PM, Harley Acheson wrote:
> > Hello,
> > Bug #33678<http://projects.blender.org/tracker/index.php?func=detail&aid=33678&group_id=9&atid=498>seems
> > fairly important. Windows users with "international" keyboard layouts
> > can't enter some common characters, like quote and double-quote, into the
> > text editor.
> > Needless to say this would make it pretty hard to work with python files.
> > These keyboard layouts have "dead keys" that you press to alter the key
> > that follows. For
> > example the "US (International)" keyboard layout allows you to press the
> > double-quote key
> > and then "e" to get an "e" with a umlaut, or the "^" then "e" to get an "e"
> > with a circumflex.
> > The only downside is that you (usually) have to press that dead key twice
> > to get the actual
> > key (the double-quote or caret in these examples). Our current text
> > processing does not
> > support the entry of accented characters when these types of keyboard
> > layouts are selected.
> > In fact in those cases the dead character is swallowed up, so you can't
> > enter a double-quote
> > character at all.
> > The fix is simple and straight-forward, but has been on the patch tracker
> > for a while now...
> > http://projects.blender.org/tracker/index.php?func=detail&aid=33709&group_id=9&atid=127
> > Cheers, Harley
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