[Bf-committers] Alembic integration

Thomas Volkmann lists at thomasvolkmann.com
Mon Feb 18 09:54:58 CET 2013

Hi Jeroen,

thumbs up!
When you dive into it be sure to check this out:
That is what lots (most?) of Softimage/Max/Maya is using for Alembic workflow.
These are really nice guys, and they probably can provide you some information
to get you started (Helge's mail is on that page). I can imagine that they have
some interest, that a Blender Alembic is compatible with their suite. Could be a
win/win situation.


> Jeroen Hoolmans <jhoolmans at gmail.com> hat am 18. Februar 2013 um 02:16
> geschrieben:
> Hey guys,
> I'm fairly new to the Blender codebase, but I am really interested in getting
> Alembic into Blender as a personal project. More information at alembic.io
> So far I got Alembic compiled on my OSX system, haven't tried windows or
> linux.
> Some things that I noticed right away:
> - OpenEXR's dependency ilmBase is in common with Alembic, however it has be
> upgraded to 1.0.3 (not sure what version is currently included).
> - It brings HDF5 as a dependency.
> - Boost 1.51.0 breaks a test of Alembic (no big deal though), Alembic was
> tested with 1.44 by the developers.
> I'd like to talk about the integration in Blender. Erwin94 (sorry I don't know
> your real name) suggested to start with extending the mesh cache modifier.
> Note that Alembic is not a pure Geometry cache format, it can cache the entire
> scene inside a single file, including lights, camera's, curves, nurbssurfaces
> and even custom data.
> So I'm looking for a more general solution for integrating.
> --Jeroen
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