[Bf-committers] Rigify addon causes error, error, error,....

Nathan Vegdahl cessen at cessen.com
Mon Feb 18 07:47:42 CET 2013


Fair enough.

Rigify is a bit unique among the addons, though, in that it is
designed to be extensible via additional rig types.  And this is
coming up here, where the version of Rigify in the official repo and
the version on their local machines with custom extensions conflict.
For this use-case, it's starting to feel like Rigify being in the
official repo and included in official builds is actually a drawback
rather than a benefit.  Right now we're getting around it by deleting
the official repo version after every build, but that's pretty tedious
and isn't scalable.

Is there some way that we could rework addon loading such that local
versions of addons (e.g. in .config/blender/x.x/scripts/addons)
override and take precedence over official repo versions?  That way it
is easy to have local versions of addons.  With a lot of addons that
might seem pointless, but with Rigify it's actually an important
use-case.

--Nathan


On Sun, Feb 17, 2013 at 7:24 PM, Campbell Barton <ideasman42 at gmail.com> wrote:
> On Mon, Feb 18, 2013 at 4:58 AM, Nathan Vegdahl <cessen at cessen.com> wrote:
>> Thanks for the fix Irie!
>>
>>> Anyway, I don't understand why you did such big changes in Bcon4...
>>
>> Fair enough.  It seemed like the best option of bad options.  I'm
>> currently working with a studio to improve Rigify for their pipeline,
>> but I have a limited amount of time to be on-site working with them.
>> Given that Rigify is an addon, and not part of Blender proper, I felt
>> it was worth it for the sake of properly documenting the changes and
>> milestones instead of having a mega-commit at the end.
>>
>> There's also a complicating factor, which is that they're working with
>> SVN blender, so every time they update, it wipes out any local Rigify
>> changes.
>>
>> All-in-all, perhaps not the best choice on my part, but it wasn't on a whim.
>>
>> In any case, I'll avoid this in the future.  Perhaps I ought to
>> maintain a parallel git repo somewhere for publishing out-of-sync
>> changes.
>
> Would prefer addon devs don't do this, some do already but it means we
> can't be sure the addon in SVN is really the latest one, have to
> contact devs before release to make sure we pull the latest version
> in, and it won't be tested as much (or not and have older addons in
> which miss features/fixes), users who want to test latest version need
> to manually grab it. - just becomes a hassle IMHO, ...makes conflicts
> more likely too.
>
> Best just try avoid this situation again, if an addon is well
> maintained we shouldn't be finding its broken right before release.
>
> Of course if you wanted to make a git repo to work on some
> improvements during the week of the release, then pull the changes
> back into svn right after and continue development in SVN, thats
> different.
>
>> --Nathan
>>
>>
>> On Sat, Feb 16, 2013 at 7:51 PM, IRIE Shinsuke <irieshinsuke at yahoo.co.jp> wrote:
>>> Hi Nathan,
>>>
>>> Your recent commit (r4286) introduced a bug in poll() of the new
>>> "Rigify Dev Tools".  It causes an error every time UI is updated:
>>>
>>> Traceback (most recent call last):
>>>   File "/home/irie/build/blender2.6/cmake/bin/2.65/scripts/addons/rigify/ui.py", line 206, in poll
>>>     return obj.mode == 'EDIT_ARMATURE'
>>> NameError: global name 'obj' is not defined
>>>
>>>
>>> The following patch fixes it:
>>>
>>> Index: release/scripts/addons/rigify/ui.py
>>> ===================================================================
>>> --- release/scripts/addons/rigify/ui.py (revision 4288)
>>> +++ release/scripts/addons/rigify/ui.py (working copy)
>>> @@ -203,7 +203,7 @@
>>>
>>>      @classmethod
>>>      def poll(cls, context):
>>> -        return obj.mode == 'EDIT_ARMATURE'
>>> +        return context.mode == 'EDIT_ARMATURE'
>>>
>>>      def draw(self, context):
>>>          r = self.layout.row()
>>>
>>>
>>> Anyway, I don't understand why you did such big changes in Bcon4...
>>>
>>> Thanks,
>>>
>>> --
>>> IRIE Shinsuke
>>> _______________________________________________
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>>> Bf-committers at blender.org
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>
>
> --
> - Campbell
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