[Bf-committers] What is the status of YoFrankie?

Sinan Hassani sinan.hassani at gmail.com
Wed Feb 13 02:06:11 CET 2013


Sorry e-mail URL redirect forgot to include '!' character.

I see it, thanks.

Sinan

On 13-02-12 07:49 PM, Alexandr Kuznetsov wrote:
> Hi.
>
> There is old port of YoFrankie to 2.5 which was playable last year on 2.6.
> http://wiki.blender.org/index.php/User:NeXyon/GSoC2010/YoFrankie!
>
> Best,
> Alex
>
>
>
> On 2/12/2013 7:25 PM, Sinan Hassani wrote:
>> Hi everyone, here is a summery of my discussion with Intel this morning:
>>
>> http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype
>>
>> Basically I have to showcase a game in order to get funding to develop
>> BGE and the game. The discussions are on going, so things could change,
>> and I will report back any changes on the thread above.
>>
>> I'm trying to draw ideas from the community for a possible game to
>> present to Intel. Intel wants a business case proposed with a working
>> game prototype that uses BGE.
>>
>> Which is why I'd like to port YoFrankie to BGE 2.6x and present that to
>> Intel. From my understanding, YoFrankie can be redistributed as long as
>> you give attribution? This might be a license that Intel would be
>> interested in as well.
>>
>> Initially YoFrankie on BGE 2.49 can be presented as a demo.
>>
>> In the proposal I will include: upgrading YoFrankie graphics, port to
>> Intel platforms, and perhaps create new levels with the upgraded
>> features. The proposal has to include adding support for touch API on
>> Ultrabooks on Windows 8 as a minimum.
>>
>> Finally, to become a BGE dev, my goals would be to fix a few bugs from
>> the BGE bug tracker. I would not be adding new small features initially
>> for example. This could be my first few patches for BGE.
>>
>> Sinan
>>
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