[Bf-committers] What is the status of YoFrankie?

Alexandr Kuznetsov kuzsasha at gmail.com
Wed Feb 13 01:49:47 CET 2013


There is old port of YoFrankie to 2.5 which was playable last year on 2.6.


On 2/12/2013 7:25 PM, Sinan Hassani wrote:
> Hi everyone, here is a summery of my discussion with Intel this morning:
> http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype
> Basically I have to showcase a game in order to get funding to develop
> BGE and the game. The discussions are on going, so things could change,
> and I will report back any changes on the thread above.
> I'm trying to draw ideas from the community for a possible game to
> present to Intel. Intel wants a business case proposed with a working
> game prototype that uses BGE.
> Which is why I'd like to port YoFrankie to BGE 2.6x and present that to
> Intel. From my understanding, YoFrankie can be redistributed as long as
> you give attribution? This might be a license that Intel would be
> interested in as well.
> Initially YoFrankie on BGE 2.49 can be presented as a demo.
> In the proposal I will include: upgrading YoFrankie graphics, port to
> Intel platforms, and perhaps create new levels with the upgraded
> features. The proposal has to include adding support for touch API on
> Ultrabooks on Windows 8 as a minimum.
> Finally, to become a BGE dev, my goals would be to fix a few bugs from
> the BGE bug tracker. I would not be adding new small features initially
> for example. This could be my first few patches for BGE.
> Sinan
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