[Bf-committers] What is the status of YoFrankie?

Matthew Dietel mjdietel at gmail.com
Wed Feb 13 01:27:23 CET 2013


I would honestly rather see a new demo for BGE be made.. just my thoughts.


On Tue, Feb 12, 2013 at 6:25 PM, Sinan Hassani <sinan.hassani at gmail.com>wrote:

> Hi everyone, here is a summery of my discussion with Intel this morning:
>
>
> http://blenderartists.org/forum/showthread.php?281528-Intel-would-help-with-BGE-but-only-if-we-have-a-working-game-prototype
>
> Basically I have to showcase a game in order to get funding to develop
> BGE and the game. The discussions are on going, so things could change,
> and I will report back any changes on the thread above.
>
> I'm trying to draw ideas from the community for a possible game to
> present to Intel. Intel wants a business case proposed with a working
> game prototype that uses BGE.
>
> Which is why I'd like to port YoFrankie to BGE 2.6x and present that to
> Intel. From my understanding, YoFrankie can be redistributed as long as
> you give attribution? This might be a license that Intel would be
> interested in as well.
>
> Initially YoFrankie on BGE 2.49 can be presented as a demo.
>
> In the proposal I will include: upgrading YoFrankie graphics, port to
> Intel platforms, and perhaps create new levels with the upgraded
> features. The proposal has to include adding support for touch API on
> Ultrabooks on Windows 8 as a minimum.
>
> Finally, to become a BGE dev, my goals would be to fix a few bugs from
> the BGE bug tracker. I would not be adding new small features initially
> for example. This could be my first few patches for BGE.
>
> Sinan
>
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>



-- 
Matthew


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