[Bf-committers] Is bpy as module still working?

Campbell Barton ideasman42 at gmail.com
Thu Feb 7 03:55:09 CET 2013


On Thu, Feb 7, 2013 at 5:43 AM, Dalai Felinto <dfelinto at gmail.com> wrote:
> All working pretty smoothly. Thanks Campbell.
>
> A question on that topic (potentially a bug report):
>
> I noticed that when I'm importing bpy, the module uses the user data saved
> in the computer (e.g. the startup.blend, the keep session). Shouldn't we
> ensure that bpy runs from factory default?
>
> Thanks,
> Dalai
>
> 2013/2/6 Campbell Barton <ideasman42 at gmail.com>
>
>> Hi Dalai, this should be working again - r54353.
>>
>> On Wed, Feb 6, 2013 at 9:01 PM, Dalai Felinto <dfelinto at gmail.com> wrote:
>> > Hi,
>> > Is bpy as module [1] still working for any OS?
>> > I tried it with OSX and Windows and both failed to compile.
>> >
>> > In the case of OSX the error is undeclared blender_crash_handler and
>> > blender_esc from creator.c.
>> > Uncommenting those lines bpy.so builds, but when I try to test it I get a
>> > segfault (in blenderplayer or in the python standalone test [python3.3 -c
>> > "import bpy"]) [2]
>> >
>> > (on top of that, while I'm at here ... it would be great if blender could
>> > be build using the system python in CMake, otherwise one that needs bpy
>> as
>> > module in blenderplayer needs to compile bpy.so with cmake and
>> > blenderplayer (without static python) with scons. Quite a hassle)
>> >
>> > [1] -
>> http://wiki.blender.org/index.php/User:Ideasman42/BlenderAsPyModule
>> > [2] - http://www.dalaifelinto.com/ftp/tmp/err.txt
>> >
>> > Thanks,
>> > Dalai
>> > _______________________________________________
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>>
>>
>>
>> --
>> - Campbell
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good point, force factory-startup for py module, r54366

-- 
- Campbell


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