[Bf-committers] Feature Request : Child particles hair keys accessible from python

Maurice Raybaud mauriceraybaud at hotmail.fr
Mon Feb 4 08:52:04 CET 2013


Thanks, 
it seems towork, except that I could only make it render the "didplay" (child_nbr) count for child particles, not the rendered_child_count  no matter which property I use. is this a bug? 

> From: brechtvanlommel at pandora.be
> Date: Wed, 30 Jan 2013 13:03:01 +0100
> To: bf-committers at blender.org
> Subject: Re: [Bf-committers] Feature Request : Child particles hair keys accessible from python
> 
> Hi
> 
> Actually that's the not the current state anymore, for Cycles hair
> rendering access to child particles was added. Cycles is implemented
> in C++ but goes through the same API as python exporters. Here's
> example python code:
> http://www.pasteall.org/39292/python
> 
> The API is not the easiest to use but it works this way because child
> particles paths are computed on the fly.
> 
> Brecht.
> 
> On Wed, Jan 30, 2013 at 9:02 AM, Maurice Raybaud
> <mauriceraybaud at hotmail.fr> wrote:
> >
> > Hi,
> >
> > This may be my first post on this list, so I'm certainly mistaken about a few things :) but still:
> >
> > The following bug report describes the current state of particle Python API and more specifically in my case hair:
> > https://projects.blender.org/tracker/index.php?func=detail&aid=33287&group_id=9&atid=498
> >
> > The
> >  best thing for me would be to have  ChildParticle.hair_keys to get the
> > trajectory steps of each child like for parent particles
> >
> > I have
> > heard this is a lot of work to implement, but just want to add one more
> > request to the rest for it: I implemented basic hair support for POV-Ray
> >  exporter and tried to find other Python exporter that did things
> > better,  to find out that Vray exporter, using more hardcoded approach
> > was the only other one along cycles to get acces to children hair.
> >
> > Could this C code be given access from Python? or is it just not possible?
> >
> > Thanks for reading
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