[Bf-committers] What is a "UV Texture" ? (definition wanted)

cpgdallas at yahoo.com cpgdallas at yahoo.com
Sun Dec 15 15:46:11 CET 2013


Please remove me from this thread. Thank you.

Sent from my iPhone

> On Dec 15, 2013, at 8:26 AM, Piotr Arlukowicz <piotao at gmail.com> wrote:
> 
> WOW! :) (Sorry, I had to.)
> 
> pz
> piotr
> --
> Piotr Arlukowicz
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> t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++ r+++
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> 
> 
> 2013/12/15 Bastien Montagne <montagne29 at wanadoo.fr>
> 
>> Hmmm… I think "UVTexture" is a given image that is attached to a given
>> face for a given UVMap, in Blender (the one you see in Texture view, the
>> one you also have below your map in the UV/Image Editor, etc.). It is
>> not related to material.
>> 
>> Code-wise, you have two CD layers, CD_MLOOPUV which represent an UVMap
>> (i.e. 2D coordinates per vertex per face), and CD_MTEXPOLY, which links
>> each polygon to a given image. Blender will use images from an MTEXPOLY
>> of a given name together with coordinates from an MLOOPUV of the same
>> name, which forms an UVTexture.
>> 
>> At least, that’s how I see things… ;)
>> 
>>> On 15/12/2013 13:52, Gaia wrote:
>>> Hi;
>>> 
>>> I am trying to rework the documentation for UV Maps in the blender wiki.
>>> I found a lot of references to the term "UV Texture" but i could not find
>>> any definition what a "UV Texture" is.
>>> 
>>>  From the context i guess this is true:
>>> 
>>> /A "UV Texture" is a (image- or procedural-) texture that is mapped //
>>> //to the surface of a 3D object by use of a "UV Map"/
>>> 
>>> Can someone please approve/improve/correct this definition ?
>>> Or ... maybe the term "UV Texture" is just a relict from the ancients
>>> and should be avoided nowadays ?
>>> 
>>> Thanks,
>>> Gaia
>>> _______________________________________________
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
>>> http://lists.blender.org/mailman/listinfo/bf-committers
>> 
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