[Bf-committers] What is a "UV Texture" ? (definition wanted)

Piotr Arlukowicz piotao at gmail.com
Sun Dec 15 15:26:11 CET 2013


WOW! :) (Sorry, I had to.)

pz
piotr
--
Piotr Arlukowicz
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Version: 3.1
GCS/ED/IT/S d++(-)>--pu s(+):(+)> a C++(+++)$@>++++$  ULAVISC*()$>+++$
P++(+++)$>++++ L++(+++)$@>++++$ !E---(---)>++ W++(+++)$@>+++ N(+)>++ o--?
!K-(-)>-$ w++(+)>-- !O-(-)>- !M-(-)>-- !V-(-)>- PS(+)>++ !PE()>+  Y PGP>+
t(-) !5? !X R()>* tv- b++ DI++ D+(++)>+++ G++@ e++++>+++++ h---()>++ r+++
y+++
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2013/12/15 Bastien Montagne <montagne29 at wanadoo.fr>

> Hmmm… I think "UVTexture" is a given image that is attached to a given
> face for a given UVMap, in Blender (the one you see in Texture view, the
> one you also have below your map in the UV/Image Editor, etc.). It is
> not related to material.
>
> Code-wise, you have two CD layers, CD_MLOOPUV which represent an UVMap
> (i.e. 2D coordinates per vertex per face), and CD_MTEXPOLY, which links
> each polygon to a given image. Blender will use images from an MTEXPOLY
> of a given name together with coordinates from an MLOOPUV of the same
> name, which forms an UVTexture.
>
> At least, that’s how I see things… ;)
>
> On 15/12/2013 13:52, Gaia wrote:
> > Hi;
> >
> > I am trying to rework the documentation for UV Maps in the blender wiki.
> > I found a lot of references to the term "UV Texture" but i could not find
> > any definition what a "UV Texture" is.
> >
> >   From the context i guess this is true:
> >
> > /A "UV Texture" is a (image- or procedural-) texture that is mapped //
> > //to the surface of a 3D object by use of a "UV Map"/
> >
> > Can someone please approve/improve/correct this definition ?
> > Or ... maybe the term "UV Texture" is just a relict from the ancients
> > and should be avoided nowadays ?
> >
> > Thanks,
> > Gaia
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>
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