[Bf-committers] What is a "UV Texture" ? (definition wanted)
montagne29 at wanadoo.fr
Sun Dec 15 14:32:58 CET 2013
Hmmm… I think "UVTexture" is a given image that is attached to a given
face for a given UVMap, in Blender (the one you see in Texture view, the
one you also have below your map in the UV/Image Editor, etc.). It is
not related to material.
Code-wise, you have two CD layers, CD_MLOOPUV which represent an UVMap
(i.e. 2D coordinates per vertex per face), and CD_MTEXPOLY, which links
each polygon to a given image. Blender will use images from an MTEXPOLY
of a given name together with coordinates from an MLOOPUV of the same
name, which forms an UVTexture.
At least, that’s how I see things… ;)
On 15/12/2013 13:52, Gaia wrote:
> I am trying to rework the documentation for UV Maps in the blender wiki.
> I found a lot of references to the term "UV Texture" but i could not find
> any definition what a "UV Texture" is.
> From the context i guess this is true:
> /A "UV Texture" is a (image- or procedural-) texture that is mapped //
> //to the surface of a 3D object by use of a "UV Map"/
> Can someone please approve/improve/correct this definition ?
> Or ... maybe the term "UV Texture" is just a relict from the ancients
> and should be avoided nowadays ?
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