[Bf-committers] [developer.blender.org] [Changed CC] T37798: Flip is drawn when I give scale of Bone a negative value with POSE mode.

PerfectionCat sindra1961reborn at yahoo.co.jp
Fri Dec 13 06:19:31 CET 2013


@Campbell Barton:
Thank you very much for your advice.


I made data converter in python.
It was displayed as reported when I changed Armature type when I checked it because there was unjust processing.
Because I had not watched such a phenomenon in the past, I reported it.
I do not intend to use this intentionally.
In addition, I thank for having advised me to do appropriate inspection for scaling.

PerfectionCat


----- Original Message -----
>From: Campbell Barton <noreply at developer.blender.org>
>To: sindra1961reborn at yahoo.co.jp 
>Date: 2013/12/13, Fri 12:31
>Subject: [developer.blender.org] [Changed CC] T37798: Flip is drawn when I give scale of Bone a negative value with POSE mode.
> 
>campbellbarton added a subscriber: campbellbarton.
>campbellbarton added a comment.
>
>replied on the ML.
>
>
>----
>
>We had a bug report recently where the same effect happens if the
>camera has a negative scale.
>
>This could be detected (is_negative_m4), to draw it correctly, Since
>we already do this with objects.
>
>However negative scaled bones are likely to cause problems elsewhere,
>IMHO its OK to have slightly odd drawing as a hint that you do
>something really unsupported (or at least likely not to work as you
>would want).
>
>For example (assuming you wanted a flipped bone) constraints
>CopyRotation and TrackTo, will remove flipping.
>
>
>----
>
>I think this could be left as-is, like we do for negative scaled cameras.
>
>TASK DETAIL
>  http://developer.blender.org/T37798
>
>To: campbellbarton
>Cc: sindra1961, campbellbarton
>
>
>


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