[Bf-committers] State of VS2012 support...

Jürgen Herrmann shadowrom at me.com
Thu Dec 12 17:44:14 CET 2013

As for the list of libs/versions we should document that in the wiki.

I would also like to propose a new directory structure for the windows libs and a complete cleanup of the scons and cmake scripts for windows.

As for VS2013 i would wait a bit because there is no Cuda toolkit yet.

----- Ursprüngliche Nachricht -----
Von: "Thomas Dinges" <blender at dingto.org>
Gesendet: ‎12.‎12.‎2013 12:50
An: "bf-blender developers" <bf-committers at blender.org>
Betreff: Re: [Bf-committers] State of VS2012 support...

Hi Jürgen,
there is no up to date list unfortunately. Probably we should create one.

And before you spend time on lib updates, please note that Martijn 
Berger is currently working on vc2012 lib updates, as well as vc2013 
libs. I think he built the latest Python, OSL, OIIO, Boost etc, just not 
commited yet.

Best regards,

Am 12.12.2013 12:00, schrieb Jürgen Herrmann:
> Hi there,
> I am currently reviewing the vs2012 libs some of them seem to be deprecated.
> Is there a list of lib versions we currently use for blender?
> ----- Ursprüngliche Nachricht -----
> Von: "Jürgen Herrmann" <shadowrom at me.com>
> Gesendet: ‎11.‎12.‎2013 18:38
> An: "bf-blender developers" <bf-committers at blender.org>
> Betreff: Re: [Bf-committers] State of VS2012 support...
> Hi Brecht,
> I'll have to take a look into the svn logs. It seems that the cmake changes and some ghost win32 fixes got dumped.
> Especially the cmake stuff for the vc11 debug libs were a lot of work.
> As far as I could see cmake always uses the release libs of osl, llvm and some others. Because of that one always gets a ITERATOR_DEBUG_LEVEL error in the linker stage.
> /Jürgen
> ----- Ursprüngliche Nachricht -----
> Von: "Brecht Van Lommel" <brechtvanlommel at pandora.be>
> Gesendet: ‎11.‎12.‎2013 17:27
> An: "bf-blender developers" <bf-committers at blender.org>
> Betreff: Re: [Bf-committers] State of VS2012 support...
> Hi Jürgen,
> These changes were probably removed by accident, sorry if that's the
> case. However I looked through the commit logs, and couldn't figure
> out which fixes for debug builds you are referring to. If you could
> point to a commit that got lost, we might could figure out how that
> happened.
> Brecht.
> On Wed, Dec 11, 2013 at 2:34 PM, Jürgen Herrmann <shadowrom at me.com> wrote:
>> Hi devs,
>> yesterday I tried to check on T37708 and tried to recompile Blender from the new Git repo.
>> As for SCons everything went well, and i got a nice release build of blender.
>> When I tried to reproduce the described error I recognized that an old bug I fixed some time ago was somehow reintroduced. When pressing P to start the game engine blender crashes without error message.
>> So I tried to build blender with CMake to get a debug build I could debug within the IDE.
>> Just to see that the CMake files have changed a lot and the debug build doesn't work at all because all changes I made to ensure that the proper libs are linked to debug builds were somehow removed.
>> It's really not nice to see that all the work I had done in the past was absolutely for nothing :(
>> Unfortunately my current daily schedule doesn't allow me to redo all this. This will change next year, but i must admit I am not very motivated at the moment.
>> /Jürgen

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