[Bf-committers] Bullet integration

Jacob Merrill blueprintrandom1 at gmail.com
Wed Dec 11 20:02:14 CET 2013


Nice, I'll start on learning to make actuators and sensors and try and get
something done for review, for a 6dof actuator etc.
On Dec 11, 2013 9:06 AM, "Erwin Coumans" <erwin.coumans at gmail.com> wrote:

> Bullet 3.x is not ready for prime-time yet.
> I am currently merging Bullet 2.x into Bullet 3.x and filling the gaps. I
> will post here once that work is ready, some time in 2014.
>
> Thanks,
> Erwin
>
>
>
>
> On 11 December 2013 08:52, Brecht Van Lommel <brechtvanlommel at pandora.be
> >wrote:
>
> > Hi,
> >
> > I don't now much about Bullet so maybe some else can jump in an give
> > better answer.
> >
> > On Wed, Dec 11, 2013 at 4:02 PM, Jacob Merrill
> > <blueprintrandom1 at gmail.com> wrote:
> > > Hello, and thank you all for your amazing contributions,
> > >
> > > I have some questions,
> > >
> > > *Q1.p1*-Is there anyone working on integrating the newest builds of
> > bullet?
> >
> > No one as far as I know.
> >
> > Have you tried to figure out if Bullet 3 supports all the features we
> > need? As I understand from reading the readme.txt, it seems to only
> > support a subset of collision shapes and constraints, and softbodies
> > don't seem to be part of the API (although there is a demo). Maybe
> > it's possible to adapt all that, but it would be good to figure that
> > out before starting to integrate it.
> >
> > > *p2*-If not is there any documentation for what commands, links and
> > > connections blender and the BGE use to interact with bullet, so I may
> try
> > > and add support for bullet 3.x or even a custom bullet blend?
> >
> > For the game engine, Bullet integration seems to be in these files:
> > source/gameengine/Converter/KX_SoftBodyDeformer.cpp
> > source/gameengine/Ketsji/KX_ConvertPhysicsObjects.cpp
> > source/gameengine/Physics/Bullet/
> >
> > I don't think there is any documentation about this integration
> > specifically, you'll probably have to read the code and try to figure
> > out how things fit together.
> >
> > > *Part 3- Is there a website devoted to learning C++ and C that is newb
> > > friendly?*
> >
> > Probably there are quite a few, but I don't know which one is good,
> > maybe someone else can give a recommendation.
> >
> > Brecht.
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
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