[Bf-committers] Bevel

Howard Trickey howard.trickey at gmail.com
Mon Dec 2 14:40:20 CET 2013

I know, very long past when I promised, but there is finally a 'Percentage'
option for bevel widths, so the tutorial should be doable again now, I

On Tue, May 28, 2013 at 1:40 AM, Knapp <magick.crow at gmail.com> wrote:

> On Tue, May 28, 2013 at 12:40 AM, Howard Trickey
> <howard.trickey at gmail.com> wrote:
> > The pre-2.65 bevel had a confusing mixture of options, and most users
> > complained that they couldn't get even-looking bevels when beveling
> > multiple edges. Bevel was completely rewritten in a way that made even
> > bevels much more likely.
> Thanks for the work. I must say that this problem really hexed my
> building of kitchen cabinets last year.
> >This was documented in the 2.65 release notes:
> >
> http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/Mesh_Modeling
> Not saying this is your job but it needs to make it into the manual or
> at least show up when you google Blender Bevel. As you can see by the
> comments on the tut, all the users were really mixed up by this
> change. Not a good thing. I do understand your logic for changing it.
> I have had the opposite problem before. I think all this just needs to
> be well explained in the manual and we would get much less complaining
> on either side.
> > I removed the percentage option for specifying bevel amounts because that
> > seemed a guarantee to get uneven bevels, usually.  I see from your cited
> > tutorial that there are times when artists want uneven bevels, so I don't
> > mind bringing back this option.
> Great. Let me know when it is done and I will help fix up the manual
> to make all these option clear and hopefully keep the users happy with
> it all!
> > I have a stack of knife and bevel bugs backed up right now, so it might
> be
> > a while before I get to this.
> I hate waiting :-)
> I want to make cool spaceships now!
> --
> Douglas E Knapp
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> with open source software!
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