[Bf-committers] Steam-powered Blender

Sean Olson seanolson at gmail.com
Wed Aug 28 21:49:28 CEST 2013


I did want to bring up that Steam supports Windows, Mac, and Linux - so we
would probably want builds of Blender set up for all of those in both 32 &
64 bit setups.

-Sean


On Wed, Aug 28, 2013 at 8:56 AM, Tom Edwards <contact at steamreview.org>wrote:

> There's lots of help and guidance available once you're logged into
> https://partner.steamgames.com/.
>
> I've used the partner site a lot and would be quite happy to handle it
> for Blender, if I'm trusted enough. :)
>
> On 28/08/2013 1:36, Jan Albartus wrote:
> > Hi all,
> >
> > Some things concerning the actual publishing of Blender on Steam. I
> > don't know if this is to soon to discuss, but I think some of the issues
> > need to be tackled before Blender can appear on Steam.
> >
> > Blender is available as 32-bit and 64-bit applications on various
> > platforms. I assume Steam has functionality to auto-detect and
> > downloading the correct Blender version for that. Using 64-bit versions
> > on a 64-bit platform is preferred.
> >
> > The actual Publishing part of Blender onto the Steam store; I assume
> > Valve is willing to assist in this matter? Would Valve just take the zip
> > files from Blender.org after a new Blender has been released?
> >
> >
> > Besides the software itself, Steam also requires some artwork assets:
> >
> > - Screen-shots: The Steam store page shows screenshots for the
> > application. 6 Blender screenshots can be found here;
> > http://www.blender.org/blenderorg/blender-foundation/press/
> >
> > - Application banner/graphic in different sizes: These graphics show up
> > on store pages, community pages and games library. I did some research
> > but could not find any specific information about sizes and formats. I
> > would assume these need to be prepared as well before Blender is put on
> > Steam. Maybe JP could provide some details. People can check out the
> > steam store to get a feeling how these images are used.
> >
> > Regards,
> > Jan 'LOGAN' Albartus
> >
> >
> > On 2013-08-28 10:00, Jan-Peter Ewert wrote:
> >> Hi Ton,
> >>
> >> We are currently working on improving the ingestion process for various
> file formats on our end, but that is indeed an entirely different topic. I
> don't expect an import path for .blend files to happen anytime soon, since
> these can do a lot more than what we will probably ever need.
> >>
> >> A more realistic goal would be to work on improved import and export
> paths between Blender and game engine files, including solid support for
> character rigging, weight maps, facial animation setups etc. Doing that
> within Blender plugins and making these available both to the general
> Blender community at Blender.org and via Steam seems to be the best way
> from my perspective to gain momentum.
> >>
> >> I believe the right order should be to bring the current version of
> Blender to Steam soon, with a few useful existing plugins included in the
> initial download or as DLC, and to go from there in making people on Steam
> interested in Blender. That's something that could happen within the next
> couple of weeks within our regular release calendar.
> >>
> >> Best, Jan-Peter
> >>
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> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
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