[Bf-committers] Sculpt stroke questions

Jonathan Williamson jonathan at cgcookie.com
Sat Aug 24 16:41:12 CEST 2013


In most cases I agree, this would be a good change. However one case where
it would cause problems is using the inflation brush on thin objects (like
fingers) to fatten them. You really want to inflat in all directions, not
just one side at a time. This tends to lead to lumpiness.

On Saturday, August 24, 2013, Hadrien Brissaud wrote:

> I don't see any scenario where one would like the backfacing vertices to be
> affected by brush strokes, but that's just me. Thanks a lot for fixing
> this, I'll test and report sometime later.
>
> Hadrien
>
>
> On 24 August 2013 13:31, Antony Riakiotakis <kalast at gmail.com<javascript:;>>
> wrote:
>
> > Yes.
> >
> > The standard brush should be fixed in current svn. However brushes such
> as
> > the clay strips brush behave weird due to the plane offset issue and the
> > fact that the "front faces only option is not always enabled". This last
> > part is left to the user but the first part should be fixed in the code.
> > The point of this question is to make sure there are no legitimate
> reasons
> > to take back facing vertices into account when calculating the sculpt
> > plane.
> > _______________________________________________
> > Bf-committers mailing list
> > Bf-committers at blender.org <javascript:;>
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org <javascript:;>
> http://lists.blender.org/mailman/listinfo/bf-committers
>


-- 
Jonathan Williamson
http://cgcookie.com


More information about the Bf-committers mailing list