[Bf-committers] Steam-powered Blender
contact at steamreview.org
Wed Aug 14 11:33:46 CEST 2013
It will be possible to create QCs from a node graph once a custom
property for datablocks is added.
What's the news on that, BTW? When PyNodes was released it was listed as
something that would be arriving soon...
On 14/08/2013 9:28, brookesy at internode.on.net wrote:
> I have been a long time user of blender for source modding, and have
> been through all the add-ons that have been released. The most recent
> SMD/DMX tools by Varsity (of facepunch) are by far the best, and are
> really easy to use. The part that most people have trouble with in
> source is the compilation process, so you would want to have an
> automatic system for generating a .qc through the blender addon (like
> the one used by GUIstudiomdl, for instance) for new users. The
> .smd/dmx files and the .qc could be uploaded together and compiled
> remotely (and locally for testing). This would maximize useability for
> new modelers I think.
> Another major feature that would be very useful for modders is the
> ability to create source materials for their models directly within
> blender. At the moment there is no VTF support, so we use tga or png
> and convert them externally. Blender already has a good material
> system but being able to generate a .vmt from your material settings
> would be great as well. At least the basics like phong/cubemap and
> normals. These two features would immediately allow people who already
> model with blender to make models straight away.
> Hell I have a whole list of stuff but I digress.
> I'd be up for providing training for modelers to use the tools, I
> have already been making tutorial videos and such on youtube, but the
> majority of my input has been streaming to online classrooms via
> Livestream. I would love to help out in any way I can, be that testing
> or providing some service to the community. My support is behind
> providing Blender with the SMD/DMX tools already installed and
> automatically maintained. Great that you guys are even considering
> - Abe (Black_Stormy)
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> Bf-committers at blender.org
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