[Bf-committers] Add-ons in Blender for commercial services

W. Nelson indigitalspace at yahoo.com
Thu Aug 8 17:33:29 CEST 2013


The key pivot point to keep in mind is "official release addon" inclusion into the official addon folder distributed from the Blender.org "download here" link package is what is being proposed.

Of course, anyone can make an addon and distribute it themselves via multiple other methods.


JTa


________________________________
 From: Ton Roosendaal <ton at blender.org>
To: bf-blender developers <bf-committers at blender.org> 
Sent: Thursday, August 8, 2013 7:09 AM
Subject: Re: [Bf-committers] Add-ons in Blender for commercial services
 

Hi Angus,

The proposal states that there's no difference between 'commercial services' addons or regular ones. All addons will go through the same review process and need to be proven compliant and useful.

Currently, our reviewing process doesn't accept commercial services, or better stated: we don't have guidelines for how to define which ones could be included in a release.

If we would add a commercial service addon from provider 'A', the competitor 'B' would like to have one too, and so on. The proposal was meant to define a fair guideline for everyone to know what our procedure is.

-Ton-

--------------------------------------------------------
Ton Roosendaal  -  ton at blender.org   -  www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A  -  1018AD Amsterdam  -  The Netherlands



On 8 Aug, 2013, at 14:50, Angus Hollands wrote:

> Hi,
> Just an initial note; I'm using the batched summary, so I apologise if I've
> missed something, or am reiterating someone else's opinion.
> 
> With regards to these plans, I struggle to identify how a "commercial"
> add-on is different from a "community" developed add-on. Unless there are
> plans to add an interface that provide some additional functionality to the
> commercial developer, I don't think this is the way to go. The reason being
> is this; it looks to me as though we're selectively charging developers to
> use a subset of an open source project that non commercial developers have
> access to. I'm aware that there are scrutinous policies to ensure that we
> don't let substandard works into trunk, so in that respect the commercial
> add-on is treated no differently.
> It reminds me of a recent experience, in which people with employment that
> was connoted to be well paid were targeted as part of a fundraiser. If we
> are to introduce a fee to support development, that should be enforced upon
> all contributors, not just those from commercial origin. How do we
> determine when someone is commercial etc; it seems to be to be rather
> invasive.
> I am fully in support of supporting the development fund; no matter the
> cause, financial incentives are effective, but I'm not sure that I would
> personally agree with using it in this manner. Indeed, apply points one,
> two and three to all developers, but not necessarily number four.
> 
> Regards,
> Angus Hollands (agoose77)
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers

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