[Bf-committers] Add-ons in Blender for commercial services
Ton Roosendaal
ton at blender.org
Thu Aug 8 11:39:30 CEST 2013
Hi Terry,
The 'compliancy' and 'user benefit' rules would be sufficient to function as veto. It's quite subjective anyway :) I will make sure such vendors understand that the judgement of these criteria are being handled by us only. The have to make a convincing case.
-Ton-
--------------------------------------------------------
Ton Roosendaal - ton at blender.org - www.blender.org
Chairman Blender Foundation - Producer Blender Institute
Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
On 8 Aug, 2013, at 11:16, Terry Wallwork wrote:
> On 07/08/13 12:40, Ton Roosendaal wrote:
>> Hi,
>>
>> Hopefully this doesn't become a huge thread - I'd mainly like to get some feedback from frequent contributors.
>>
>> Some companies have contacted me about the possibility of having an add-on in our releases that hook up Blender with their services. That's for example Shapeways, but also render farm providers.
>>
>> Such addons would make it easier for users to submit 3d models to a 3d printing service (one click submit, costs feedback, etc). Or for submitting render jobs to a farm with some feedback mechanisms.
>>
>> I'm still struggling with how or if we want this... I certainly don't want to open up Blender for crappy commercialization with logos, banners, etc.
>>
>> A workable proposal I formulated is below, for which I'd like some feedback.
>>
>> ------
>>
>> BF will accept add-ons in a release from commercial vendors/services under the following conditions:
>>
>> 1) Compliancy
>> The add-on should comply to the same quality/design rules as we do for regular add-ons. That includes license compliancy, but also to not include banners, logos or advertisement.
>> The add-on would default be not enabled, users have to activate it themselves.
>>
>> 2) Clear user benefit
>> The add-on should provide functionality to 3D artists that's useful to have inside Blender. It can't be for promotional usage of non-functional features (like linking to websites only, for tutorials, book stores, etc).
>>
>> 3) Developed and maintained well
>> The add-on is being created and maintained by the service provider (or a contracter managed by them).
>>
>> 4) Development Fund support
>> The service provider signs up for Diamond Sponsor level (250 euro per month). Cancelling a payment then also means we can drop the add-on. Any service that's not making this profits per month with an add-on, can be considered to be not interested to have such an add-on either.
>>
>>
>> -Ton-
>>
>> --------------------------------------------------------
>> Ton Roosendaal - ton at blender.org - www.blender.org
>> Chairman Blender Foundation - Producer Blender Institute
>> Entrepotdok 57A - 1018AD Amsterdam - The Netherlands
>>
>>
>>
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>
> Hi,
>
> Would there be some sort of catch all condition which would allow
> you to reject an addon even if it meets all the rules you specified.
> Giving you overall veto. I ask because the commercial addon writers
> will try to game the system if it becomes popular to get addons in Blender.
>
> Ton/BF having a veto would help stop arguments with writers that try and
> game the system. Because then you can just say to them there is
> veto/your decisions is final sort of thing. It could act as a safety
> valve to keep out the sneaky addons that are gaming.
>
> Other than that it seem like an excellent idea to me what you are proposing.
>
> Terry Wallwork
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