[Bf-committers] Game engine and VC11

Brecht Van Lommel brechtvanlommel at pandora.be
Tue Apr 30 18:17:01 CEST 2013

It starts the game engine, so anything in source/gameengine could be
causing the crash. If it crashes without the debugger noticing maybe
exit() is being called somewhere? Though I can't see anything
suspicious immediately.

The entry point for the game engine is the function StartKetsjiShell
in source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp.


On Tue, Apr 30, 2013 at 11:23 AM, Jürgen Herrmann <shadowrom at me.com> wrote:
> Hi there,
> I tested the VC11 builds on windows 7 and all passed as expected.
> Only problem is that Blender crashes on Windows 8 when PKEY ispressed without the debugger noticing.
> I think that there is another pointer problem in GHOST_Win32 but I don't know where to look first.
> What happens in GE and GHOST, when PKEY is pressed? I need a starting point for debugging ;)
> Best Regards
> Jürgen
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