[Bf-committers] Game engine and VC11
shadowrom at me.com
Tue Apr 30 11:23:02 CEST 2013
I tested the VC11 builds on windows 7 and all passed as expected.
Only problem is that Blender crashes on Windows 8 when PKEY ispressed without the debugger noticing.
I think that there is another pointer problem in GHOST_Win32 but I don't know where to look first.
What happens in GE and GHOST, when PKEY is pressed? I need a starting point for debugging ;)
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