[Bf-committers] Blender online

- LEON - leon4you at gmail.com
Fri Apr 26 19:01:11 CEST 2013


AFAIK, the dead Truespace got such concept of "real-time collaboration"
since 7.5.

It would be surely with great advantages in teamwork projects, and more
obviously, for educational use and remote interactions. even greater with
IRC integrated. FYI if it would help some:

http://goo.gl/OgqI6
http://goo.gl/2TAOy

I've played with TS collaboration server long time ago. I think limits of
authority would be good idea to avoid any possible issues. I believe
collaboration mode would be the future.



On Sat, Apr 27, 2013 at 12:16 AM, Patrick Shirkey <
pshirkey at boosthardware.com> wrote:

>
> On Sat, April 27, 2013 1:58 am, Campbell Barton wrote:
> > This could be approached from a bit of a different direction then
> > whats being discussed (unless I missed something).
> >
> > We had Verse and I used it once, it was novel but 2 people editing the
> > same mesh at once IMHO is not so useful.
> > But collaborative text document editing can be really great so -
> > theres something to be said for supporting this kind of use case.
> >
> >
> > Id suggest to first add support for reloading libraries while blender
> > runs,
> > this is often requested feature (requested for every open-movie) and
> > we even support this in the game engine, so it should be possible to
> > support.
> >
>
> What do you think is the biggest obstacle to achieving this step?
>
> > After this is supported it can be extended to work for individual
> > datablocks, and eventually have some clever support for syncing
> > datablocks over a network for eg.
>
> Do you see a place JACK in this stage?
>
>
>
> --
> Patrick Shirkey
> Boost Hardware Ltd
> _______________________________________________
> Bf-committers mailing list
> Bf-committers at blender.org
> http://lists.blender.org/mailman/listinfo/bf-committers
>



-- 
Leon Cheung
a.k.a. 老猫


More information about the Bf-committers mailing list