[Bf-committers] Blender online

Patrick Shirkey pshirkey at boosthardware.com
Fri Apr 26 18:16:11 CEST 2013


On Sat, April 27, 2013 1:58 am, Campbell Barton wrote:
> This could be approached from a bit of a different direction then
> whats being discussed (unless I missed something).
>
> We had Verse and I used it once, it was novel but 2 people editing the
> same mesh at once IMHO is not so useful.
> But collaborative text document editing can be really great so -
> theres something to be said for supporting this kind of use case.
>
>
> Id suggest to first add support for reloading libraries while blender
> runs,
> this is often requested feature (requested for every open-movie) and
> we even support this in the game engine, so it should be possible to
> support.
>

What do you think is the biggest obstacle to achieving this step?

> After this is supported it can be extended to work for individual
> datablocks, and eventually have some clever support for syncing
> datablocks over a network for eg.

Do you see a place JACK in this stage?



--
Patrick Shirkey
Boost Hardware Ltd


More information about the Bf-committers mailing list