[Bf-committers] Blender online

Patrick Shirkey pshirkey at boosthardware.com
Fri Apr 26 07:38:07 CEST 2013


On Fri, April 26, 2013 7:38 am, Moisés Bonilla wrote:
> First of all, thanks for the quick response.
>
> Ton Roosendaal: That idea about the "normalized" file IO sounds good. Do
> you think that maybe I could start thinking about the case when two people
> starts with a empty scene and each one sends to the other simple commands
> (Create cube at ..., Rotate object ..., etc)?
>
> And no, although summer of code sounds interesting, I would prefer to
> "take
> it easy" for now :). Anyway, I should start by proposing the project in
> the
> wiki, isn't it?
>
> Patrick Shirkey: Sorry, but I'm not sure I understood well. Do you speak
> about 3D data sharing in real time or about retrieving a 3D file online?
>

I'm going for the realtime approach which also requires sharing data
across a network.


> Thanks!
>
>
> 2013/4/25 Patrick Shirkey <pshirkey at boosthardware.com>
>
>>
>> On Fri, April 26, 2013 2:02 am, Ton Roosendaal wrote:
>> > Hi,
>> >
>> > Within our own roadmap there's the idea to add a new dedicated library
>> for
>> > all file reading (and write), to formalize it with a "BPath" handle (a
>> > struct which can be in our data for all paths too), which solves and
>> > cleans issues we have now with paths in general (Windows vs posix file
>> > names), relative paths, remapping of paths, with network drives on
>> > Windows, or shortcuts as used in Windows and OSX.
>> >
>> > Once that's in place and stable, extending it to network access is
>> > possible too. However, it would need to solve security issues well
>> then
>> > too.
>> >
>> > If you like to approach this project with as a target to get a patch
>> or
>> > work accepted for a release, you best first come with a good design
>> > proposal. Just get an account on our wiki.blender.org for it?
>> >
>> > Good ways to discuss it would be our irc channel irc.freenode.net
>> > #blendercoders. Note everyone's quite busy now with a lot of students
>> > trying to get reviews for summer of code! At first I thought you also
>> > meant to do that? See frontpage blender.org.
>> >
>>
>>
>> I am approaching this idea focusing on JACK as the server model. I am
>> intending to use iqm as the initial open source data format.
>>
>> http://jackaudio.org
>> http://lee.fov120.com/iqm/
>>
>> Maybe there is some common ground?
>>
>>
>> > Regards,
>> >
>> > -Ton-
>> >
>> > ------------------------------------------------------------------------
>> > Ton Roosendaal  Blender Foundation   ton at blender.org
>> www.blender.org
>> > Blender Institute   Entrepotdok 57A  1018AD Amsterdam   The
>> Netherlands
>> >
>> > On 25 Apr, 2013, at 17:47, Moisés Bonilla wrote:
>> >
>> >> Good afternoon
>> >>
>> >> I'm about to start my final project for Computer Engineering. During
>> a
>> >> brainstorming, I had the idea of giving Blender the ability to share
>> >> data
>> >> over the network, so that people could work on the same scene in real
>> >> time.
>> >> Investigating about it, I found out Verse Server and I thought "well,
>> >> it's
>> >> already done". But searching on the webpage and Blender forums, it
>> seems
>> >> that Verse is a dead project.
>> >>
>> >> So I wanted to ask you: Is there any other project currently in
>> >> development
>> >> / use for 3d data sharing in Blender?
>> >>
>> >> If there's no such a project, I would like to start working on it
>> during
>> >> this summer. Do I have to do any "formality", or simply fork the
>> project
>> >> and start coding (roughly speaking)?
>> >>
>> >> Thanks.
>> >> --
>> >> Moisés J. Bonilla Caraballo
>> >> _______________________________________________
>> >> Bf-committers mailing list
>> >> Bf-committers at blender.org
>> >> http://lists.blender.org/mailman/listinfo/bf-committers
>> >
>> > _______________________________________________
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>> >
>>
>>
>> --
>> Patrick Shirkey
>> Boost Hardware Ltd
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>>
>
>
>
> --
> Moisés J. Bonilla Caraballo
> _______________________________________________
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>


--
Patrick Shirkey
Boost Hardware Ltd


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