[Bf-committers] GSoC 201 - Automatic Skeleton Extraction

Daniel Salazar - 3Developer.com zanqdo at gmail.com
Thu Apr 25 21:13:17 CEST 2013

We have had a number of automated armature tools in the past that
never really delivered something usable in production. It is my
opinion that rigging has a long way to go before it can be automated.
The creation and positioning of bones is not only critical to a good
rig but also not that hard to do technically.. meaning it would take
me the same amount of time or more to fix the automated results than
to do it right from scratch :( Hope that helps even if it's a
"negative" opinion.


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