[Bf-committers] GSoC - BGE Particle System or Arduino API
ton at blender.org
Wed Apr 24 11:20:45 CEST 2013
I would like to point at the stakeholder principle for open source projects. Especially when special hardware is involved (like 3DConnexion, Wacom, Leap, Oculus, Arduino, Kinect, or stereo displays) I would like to see a very clear end-user case.
I always tried get the company behind this hardware to seed units to active developers, to make things happen smoothly. This happened for Wacom and 3Dconnexion for example. Will try this for Leap too.
And - assuming there's enough users for this hardware, what do they already use, and what are their immediate demands precisely?
And last but not least - what's the benefit for a 3D creation tool to have this?
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 23 Apr, 2013, at 20:07, Trevor Tomesh wrote:
> Yes, the android API is based on processing which is based on JRE. However,
> a) there is a python implementation and b) you can use pyserial.
> My idea is that you could make the data available through the logic bricks
> -- ie, you set a sensor that gets triggered for a certain input value.
> Also, there'd be an API so that you can access the incoming serial data via
> a python module.
> Hope that clears your questions up.
> On Tue, Apr 23, 2013 at 5:55 PM, Jeroen Bakker <j.bakker at atmind.nl> wrote:
>> Hi Trevor,
>> Arduino in Blender seems nice, but we have some questions.
>> The Arduino API seems to depend on Java (JRE) and GCC. These libraries
>> are not installed with Blender userbase. Having Arduino as part of
>> Blender core would also make Blender depending on these components.
>> What are your ideas about that?
>> Secondly, where in Blender do you want to make the Arduino data
>> available? and how would this work?
>> Best regards,
>> Jeroen Bakker & Monique Dewanchand
>> - At Mind -
>> On 04/22/2013 10:34 PM, Trevor Tomesh wrote:
>>> Hi all,
>>> I've been hashing out a few ideas for this years GSoC, and I was
>>> if anyone would be interested in mentoring me?
>>> BGE Particle System:
>>> As you probably know, the BGE does not have a built-in particle system.
>>> order to make the BGE more attractive, I propose that a basic particle
>>> system be implemented complete with Python API and logic brick
>>> I have the physics background (my first degree was in physics) -- I just
>>> need the support!
>>> Arduino API:
>>> The Arduino micro-controller prototyping board is a very good and
>>> inexpensive option for collecting all sorts of data including
>>> data -- Blender could very much benefit from a built-in Arduino API to
>>> it easier to control and take data from the Arduino as it would be a good
>>> way to
>>> a) Provide animators with a powerful tool for motion capture.
>>> b) Provide scientists with an easy way to capture and visualize data
>>> Please let me know what you think and if you are interested at all in
>>> either of these projects!
>>> Trevor Tomesh (irc: tsquar3d)
>>> Bf-committers mailing list
>>> Bf-committers at blender.org
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