[Bf-committers] GSoC - BGE Particle System or Arduino API

Trevor Tomesh trevor.tomesh at gmail.com
Tue Apr 23 20:07:28 CEST 2013


Jeroen,

Yes, the android API is based on processing which is based on JRE. However,
a) there is a python implementation and b) you can use pyserial.

My idea is that you could make the data available through the logic bricks
-- ie, you set a sensor that gets triggered for a certain input value.
Also, there'd be an API so that you can access the incoming serial data via
a python module.

Hope that clears your questions up.

Trevor


On Tue, Apr 23, 2013 at 5:55 PM, Jeroen Bakker <j.bakker at atmind.nl> wrote:

> Hi Trevor,
>
> Arduino in Blender seems nice, but we have some questions.
>
> The Arduino API seems to depend on Java (JRE) and GCC. These libraries
> are not installed with Blender userbase. Having Arduino as part of
> Blender core would also make Blender depending on these components.
> What are your ideas about that?
>
> Secondly, where in Blender do you want to make the Arduino data
> available? and how would this work?
>
> Best regards,
> Jeroen Bakker & Monique Dewanchand
>   - At Mind -
>
> On 04/22/2013 10:34 PM, Trevor Tomesh wrote:
> > Hi all,
> >
> > I've been hashing out a few ideas for this years GSoC, and I was
> wondering
> > if anyone would be interested in mentoring me?
> >
> > BGE Particle System:
> > As you probably know, the BGE does not have a built-in particle system.
> In
> > order to make the BGE more attractive, I propose that a basic particle
> > system be implemented complete with Python API and logic brick
> controllers.
> > I have the physics background (my first degree was in physics) -- I just
> > need the support!
> >
> > Arduino API:
> > The Arduino micro-controller prototyping board is a very good and
> > inexpensive option for collecting all sorts of data including
> accelerometer
> > data -- Blender could very much benefit from a built-in Arduino API to
> make
> > it easier to control and take data from the Arduino as it would be a good
> > way to
> > a) Provide animators with a powerful tool for motion capture.
> > b) Provide scientists with an easy way to capture and visualize data
> using
> > Blender.
> >
> > Please let me know what you think and if you are interested at all in
> > either of these projects!
> >
> > Thanks!
> >
> > Trevor Tomesh (irc: tsquar3d)
> > _______________________________________________
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> > Bf-committers at blender.org
> > http://lists.blender.org/mailman/listinfo/bf-committers
> >
>
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