[Bf-committers] Blender VS2012 build crashes on Windows 8

Jürgen Herrmann shadowrom at me.com
Tue Apr 23 19:40:57 CEST 2013


Hi there, 

 

i managed to build blender with most features using VC 2012.
On Windows 7 blender runs fine, but on Windows 8 it crashes on initial window creation.

 

It seems that there are some special problems with this combination.
Builds done with other versions of VC++ work fine on all windows platforms.

 

Any suggestions?

 

I managed to get some debug info from VS:

 

Call Stack:

 

>             blender.exe!GHOST_WindowWin32::bringTabletContextToFront() Zeile 1186 C++

               blender.exe!GHOST_SystemWin32::processWindowEvent(GHOST_TEventType type, GHOST_IWindow * window) Zeile 779          C++

               blender.exe!GHOST_SystemWin32::s_wndProc(HWND__ * hwnd, unsigned int msg, unsigned __int64 wParam, __int64 lParam) Zeile 1121      C++

               user32.dll!UserCallWinProcCheckWow‑()           Unbekannt

               user32.dll!CallWindowProcW‑()               Unbekannt

               opengl32.dll!wglWndProc‑()      Unbekannt

               user32.dll!UserCallWinProcCheckWow‑()           Unbekannt

               user32.dll!DispatchClientMessage‑()     Unbekannt

               user32.dll!__fnDWORD‑()          Unbekannt

               ntdll.dll!KiUserCallbackDispatcherContinue‑()  Unbekannt

               user32.dll!NtUserShowWindow‑()         Unbekannt

               blender.exe!GHOST_WindowWin32::GHOST_WindowWin32(GHOST_SystemWin32 * system, const STR_String & title, int left, int top, unsigned int width, unsigned int height, GHOST_TWindowState state, GHOST_TDrawingContextType type, const bool stereoVisual, const unsigned short numOfAASamples, long parentwindowhwnd, GHOST_TSuccess msEnabled, int msPixelFormat) Zeile 306           C++

               blender.exe!GHOST_SystemWin32::createWindow(const STR_String & title, int left, int top, unsigned int width, unsigned int height, GHOST_TWindowState state, GHOST_TDrawingContextType type, const bool stereoVisual, const bool exclusive, const unsigned short numOfAASamples, const long parentWindow) Zeile 231                C++

               blender.exe!GHOST_CreateWindow(GHOST_SystemHandle__ * systemhandle, const char * title, int left, int top, unsigned int width, unsigned int height, GHOST_TWindowState state, GHOST_TDrawingContextType type, const int stereoVisual, const unsigned short numOfAASamples) Zeile 156          C++

               blender.exe!wm_window_add_ghostwindow(const unsigned char * title, wmWindow * win) Zeile 370                C

               blender.exe!wm_window_add_ghostwindows(wmWindowManager * wm) Zeile 478               C

               blender.exe!WM_check(bContext * C) Zeile 344            C

               blender.exe!wm_homefile_read(bContext * C, ReportList * UNUSED_reports, short from_memory) Zeile 570         C

               blender.exe!WM_init(bContext * C, int argc, const unsigned char * * argv) Zeile 163   C

               blender.exe!main(int argc, const unsigned char * * UNUSED_argv_c) Zeile 1566            C

               blender.exe!__tmainCRTStartup() Zeile 241      C

               kernel32.dll!BaseThreadInitThunk‑()     Unbekannt

               ntdll.dll!RtlUserThreadStart‑()  Unbekannt

 

 



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