[Bf-committers] Public test build of blender with VS 2010
Jürgen Herrmann
shadowrom at me.com
Thu Apr 18 22:32:03 CEST 2013
Hi there,
even though interest in this is quite low atm and I am going to annoy you
guys ;-)
I continued to work on the port to VS2010.
I have a test build available on my website (http://shadowrom.de/?page_id=13
)
Ill try to update the build frequently, as time allows.
Most of the dependencies were rebuilt with VS2010 (WinSDK 7.1) by me.
Just in case anyone wants to test things like speed and stability.
I could supply the Libraries and the (minor) changes to CMakeLists if
desired.
I am now working on documentation oft he whole build process (including
dependency compilation) and on a port to VS2012.
I managed to compile with:
WITH_AUDASPACE
WITH_BOOST
WITH_BULLET
WITH_CODEC_AVI
WITH_CODEC_FFMPEG
WITH_CODEC_SNDFILE
WITH_COMPOSITOR
WITH_CYCLES
WITH_CYCLES_CUDA_BINARIES
WITH_CYCLES_OSL
WITH_FFTW3
WITH_FREESTYLE
WITH_GAMEENGINE
WITH_IK_ITASC
WITH_IK_SOLVER
WITH_IMAGE_CINEON
WITH_IMAGE_DDS
WITH_IMAGE_FRAMESERVER
WITH_IMAGE_HDR
WITH_IMAGE_OPENEXR
WITH_IMAGE_OPENJPEG
WITH_IMAGE_REDCODE
WITH_IMAGE_TIFF
WITH_INPUT_NDOF
WITH_INTERNATIONAL
WITH_LIBMV
WITH_LLVM
WITH_LZMA
WITH_LZO
WITH_MOD_BOOLEAN
WITH_MOD_FLUID
WITH_MOD_OCEANSIM
WITH_MOD_REMESH
WITH_MOD_SMOKE
WITH_OPENAL
WITH_OPENCOLLADA
WITH_OPENCOLORIO
WITH_OPENMP
WITH_PLAYER
WITH_PYTHON
WITH_PYTHON_INSTALL
WITH_PYTHON_INSTALL_NUMPY
WITH_RAYOPTIMIZATION
WITH_SDL
Best regards
Jürgen
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