[Bf-committers] Stereoscopy Implementation Proposal
Ton Roosendaal
ton at blender.org
Tue Apr 16 09:39:34 CEST 2013
Hi Dalai,
You know there's a 3d stereo version of ED for test?
http://orange.blender.org/
To my knowledge a CC stereo version of BBB is coming soon too.
-Ton-
------------------------------------------------------------------------
Ton Roosendaal Blender Foundation ton at blender.org www.blender.org
Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands
On 15 Apr, 2013, at 9:39, Dalai Felinto wrote:
> Hi Adriano, not sure what to get from the test. I guess this means you
> are able to work with Blender as it, so there is no need for a more
> robust stereo support? ;)
>
> Now seriously, is this file cc? If so can you send it over? (or at
> least one exr per eye?). It will help with the tests at some point.
> --
> A quick update: I'm done with the read/write routines for multiview.
> The current code is on:
> http://github.com/dfelinto/blender/tree/multiview
>
> So far the implementation is by considering the views just as another
> pass (one of Ton's ideas). For example:
>
> RenderLayer.Combined.left.R
>
> layer: RenderLayer
> pass: Combined.left
> channel: R
>
> Note also that Combined.left is a pass and Combined.right would be another pass.
> My next goal is to tackle render. For that I'll add "views" to the
> scene, which are a camera and a name.
>
> The plan is as follow:
> 1) read multiview exr [done]
> 2) see multiview in UV/image editor as mono [done]
> 3) write multiview exr [done]
> 4) render in multiview
> 5) compo in multiview
> 6) see multiview in UV/image editor as stereo
> 7) see viewport preview
> 8) ?
>
> --
> Dalai
> blendernetwork.org/member/dalai-felinto
> www.dalaifelinto.com
>
>
> 2013/4/14 Adriano Oliveira <adriano.ufrb at gmail.com>:
>> A new test:
>>
>> http://youtu.be/LhbkgRXBVJU
>>
>>
>> Adriano A. Oliveira
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