[Bf-committers] Migrating Blender builds to Visual Studio 2010

Gaia gaia.clary at machinimatrix.org
Mon Apr 15 16:09:17 CEST 2013

Maybe it is important to check the nvidia toolkit page:


Table 1. Supported Windows Compilers (32-bit and 64-bit)
Compiler          IDE
Visual C++ 10.0   Visual Studio 2010
Visual C++ 9.0    Visual Studio 2008

see: http://docs.nvidia.com/cuda/cuda-toolkit-release-notes/index.html

Maybe that is good to know ?


On 15.04.2013 15:38, Thomas Dinges wrote:
> Hi Jürgen,
> first of all thanks for your work and the offer.
> I doubt that we can change to vc2010 so easily. If we would switch, we
> would need a couple of MSVC professional licences for the release
> builders, the build bot and core devs.
> Also, I rather not have "yet another" build system to support inside our
> cmake and scons files. We already have VC 2008 and MinGW.
> And I don't think 2010 gives us a lot (if any?) benefits over 2008 as well.
> And last but not least, if we do a migration, than I rather move to the
> latest one, rather than to 2010.
> Best regards,
> Thomas
> Am 15.04.2013 14:38, schrieb Jürgen Herrmann:
>> Hi there,
>> after trying to build Blender on VC 2012 in the last weeks I came to the conclusion that with the current state of the Microsoft VC 2012 compiler it is merely impossible for me to provide a working build. Even if I get blender to compile without errors, blender crashes on startup.
>> I am recently trying recompile the libs for VS 2010 x64 (x86 follows later).
>> While doing this I'll replace outdated versions of the libs with newer ones.
>> If all goes well I'll be done with the x64 libs by the end if this week and could provide a decent test build of Blender trunk using these libs.
>> For compilation with this new build environment I'll have to change things in the CMakeLists.txt.
>> If you like I could provide the libs and CMake adaptions to you for inclusion in SVN.
>> Kind regards
>> Jürgen Herrmann
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