[Bf-committers] Facial capture guest

Christopher Cherrett ccherrett at openoctave.org
Sun Apr 14 04:37:12 CEST 2013


As soon as I get some time I will be developing my facial capture pipeline.

I have a helmet cam and initial tests have proved decent.

Any colaboration would be great.

I have a lot of thoughts on the matter

Emilio Riquelme / Diseñador Multimedia wrote:
> I had come from a motion capture demostration in Buenos Aires perform by my
> studio. I am starting to realize how important is to get tracking
> algorithms works in real time, in order to become this face rig prototype
> into a profesional animation tool. (thread:
> http://blenderartists.org/forum/showthread.php?283637-Face-capture-test/page4
> )
>
>   I'll explain:
>
>
> * imagine you can make your take and check it out after the shot, you may
> get a whole animation take with the possibility of testing the facial
> acting just after your actor performed the action or while doing it. It
> could save a lot of time in animation pipeline.
>
>
> Let me know your criteria about this subject, guys, I actually think this
> could be something BIG in the animation industry. Respectully.
> Emilio
>



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