[Bf-committers] Build error on Mac OSX, r.55863
subscription57 at live.com
Tue Apr 9 21:58:35 CEST 2013
Thanks for the reply, my code knowledge is still pretty basic, but it seems that this minimum version check is already implemented. I'm not sure that I'm reading and understanding everything correctly, thought. I think I will try Jens's suggestion to get the newest sdk and see if I can get it working.
Thanks again for the help.
> From: p_boelens at msn.com
> To: bf-committers at blender.org
> Date: Sun, 7 Apr 2013 16:46:13 +0200
> Subject: Re: [Bf-committers] Build error on Mac OSX, r.55863
> Hi LswaN,
> NSWindowCollectionBehaviorFullScreenPrimary was introduced in 10.7; the same kind of compilation problem against earlier SDKs happened with the nativePixel implementation. I don't have the latest source here now, but I suspect the fix will be similar to that one (i.e. a MAC_OS_X_VERSION_MIN_REQUIRED check).
>  http://lists.blender.org/pipermail/bf-blender-cvs/2012-December/052166.html
> > From: subscription57 at live.com
> > To: bf-committers at blender.org
> > Date: Sat, 6 Apr 2013 23:12:25 -0500
> > Subject: [Bf-committers] Build error on Mac OSX, r.55863
> > Hi all, using svn revision 55863 I have run into the following build error:
> > [ 73%] Building CXX object intern/ghost/CMakeFiles/bf_intern_ghost.dir/intern/GHOST_WindowCocoa.mm.o/Users/lukeswanson/blender-build/blender/intern/ghost/intern/GHOST_WindowCocoa.mm: In constructor ‘GHOST_WindowCocoa::GHOST_WindowCocoa(GHOST_SystemCocoa*, const STR_String&, GHOST_TInt32, GHOST_TInt32, GHOST_TUns32, GHOST_TUns32, GHOST_TWindowState, GHOST_TDrawingContextType, bool, GHOST_TUns16)’:/Users/lukeswanson/blender-build/blender/intern/ghost/intern/GHOST_WindowCocoa.mm:628: error: ‘NSWindowCollectionBehaviorFullScreenPrimary’ was not declared in this scopemake: *** [intern/ghost/CMakeFiles/bf_intern_ghost.dir/intern/GHOST_WindowCocoa.mm.o] Error 1make: *** [intern/ghost/CMakeFiles/bf_intern_ghost.dir/all] Error 2make: *** [all] Error 2
> > I'm not sure exactly when this error was introduced, today would have been the first version I've built since r.55515, which obviously leaves over 300 commits that could have created this problem.Building with Cmake on Mac OSX 10.6.8. Any help or fix for this is greatly appreciated!
> > Thank you for your time.-LswaN
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