[Bf-committers] UV editor behaviour on selecting UV islands

Hadrien Brissaud hadriscus at gmail.com
Sat Apr 6 23:37:05 CEST 2013


I have a suggestion to make concerning the UV editor. It is a tough one to
explain, so I'll try my best to write it very clearly :

Often I find myself in need of selecting a UV island in one click and go
back to the 3D view in order to identify it (see where it is exactly on my
model) and unwrap it correctly. However, selecting a UV island is only
possible when synchronization between the UV editor and the edit mode mesh
selection is active (use_uv_select_sync) - in this case, for the mesh to
appear in the UV editor, it has to be selected in the 3D view : that
defeats my purpose of finding the UV island by selecting it (because...
everything is already selected !).

Hence I suggest these three things :

1/ drop the specific "edit-mode-style" icons when synch is on. Add an
"island" selection mode. Basically make the selection modes the same than
when synch is off.

2/ do not hide the entire mesh in the UV editor when synch is on, instead
show it - I may be mistaken, is there a purpose to not showing it at all,
as it is currently the case ?

3/ add an entry to the shift-G menu (select similar) : UV island.

Thank you,


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