[Bf-committers] Slash Brushes for blender sculpting proposal

roberto roch thisroomthatikeep at gmail.com
Wed Apr 3 10:56:56 CEST 2013


This would be a non-issue if the template and asset .blend system was in
place already.

So, maybe a better use of our time would be to spend it gathering assets
together for a sculpting template, instead of trying to head-butt changes
into the defaults, which always seem to end with a big conversation going
nowhere.


On 3 April 2013 10:45, Paul Geraskin <paulgeraskin at gmail.com> wrote:

> I don't care how you implement it. I just want to have it by default. As
> there was a talk about assets... Blender really has a lack of assets
> implementation.
>
> On 03.04.2013 12:14, Antony Riakiotakis wrote:
> > Well, don't take my word too literally, I mean we already have some sort
> of
> > duplication in brushes. For instance in vertex paint we have add/subtract
> > etc brushes. All are essentially the same tool with a different blend
> > factor. So we already have some duplication for brushes in blender (these
> > even include a default icon). If it's SO standard and wanted there is
> > precedent to include such a brush but I can easily imagine a beginner
> > deleting the texture when browsing through textures for materials and
> then
> > complaining why the brush does not work, or experts wondering why there's
> > an extra texture in the default blend :p
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